Fourbidden and Fourbidden Too Card Game
“...invaluable and lively resource for mathematical vocabulary.”
Key Stage suitability • Explanation
- FS
- KS1
- KS2
- KS3
- KS4
- FE
- HE
| Item Ref # |
List Price |
ATM Member |
||
|---|---|---|---|---|
| Fourbidden Card Game - PDF download to print | Add this | dnl001 | £4.00 | £3.00 |
After purchase you will receive a weblink by email to collect your download | ||||
| Fourbidden Too Card Game - pack of cards | Add this | act013 | £7.60 | £5.70 |
A card game to promote good use of mathematical language.
Fourbidden went out of print but has now been revived - by popular demand - as an e-Publication available as a PDF download ready to print onto card.
Fourbidden Two remains available as a pack of cards. Each pack contains 52 cards.
Many variations of each game are possible, and five suggestions for games are included in the pack: see below for more detail.
Devised by Phil Dodd with the assistance of members of the Durham branch of ATM and those participating in the special event at the ATM conference in 1998.
Promotes the good use of mathematical language.
“...invaluable and lively resource to help develop the use of mathematical vocabulary.”
"...so much fun, so many ways to use these cards. Use them with a class, use them with a group, use them!"
Please note the spelling is Fourbidden rather than Forbidden - just to confuse you!
You might want to look here as well
Your recommendations for other ATM resources that complement, or are connected with, Fourbidden Too are welcomed. Please email them to the Web Editor.
Reviews and Classroom Tips for ‘Fourbidden Too’
Provide a review or classroom tips for ‘Fourbidden Too’ to get an ATM reward
More Details
The Rules
Like many games there are many variations possible, here are some suggestions. The game may be played with pairs or teams.
Suggestion 1
One pack of cards for each group, don’t let them see the cards before they start. In two teams take it in turns to describe the word on the left hand side of the card, without using the word itself or any of the four forbidden words on the right hand side of the card. This may be competitive; against the clock: how many words in one minute); penalties for using any of forbidden words, or in any way you see fit. Some sort of barrier, hiding the cards from the other team, may need to be improvised.
Suggestion 2 - Opposite of Suggestion 1
Only the words on the right hand side of the card are allowed. Some scoring system, perhaps 10 points if just the first word on right used, 5 after second clue, 2 for third clue and 1 for all 4 clues.
Suggestion 3
Word on left hand side of card given and the team has to guess the four forbidden words.
Suggestion 4
The word on the left has to be discovered but by drawing rather than speaking.
Suggestion 5
Used as a basis for teachers/pupils to invent their own cards - there are many more that could be used.
Numbers are without limit!
